Classic BattleTech Battle Armor Technical Readout

Type/Model: Raiden [Human Sphere] (3 Configurations)
Tech: Inner Sphere / 3055
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design / CBT Rules
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Standard
R&D Start Date: November 3050
Prototype Design and Production: April 3052
Standard Production: January 3055
Manufacturer:    (Unknown)
   Location:    (Unknown)


Overview:

         Raiden battle armor is a medium-weight Combine design based on captured Clan battle armor.
         The stunning success of the Raiden, as well as the other designs produced by the Draconis Combine's BattleArmor programs, can be traced directly to the supreme overconfidence of Clan Smoke Jaguar. When the Jaguars' Mistweavers Galaxy arrived over Wolcott and Galaxy Commander Deitr Osis issued the batchall for the planet, Hohiro Kurita answered the challenge and informed the Smoke Jaguars' commander of the terms for the battle. If the Jaguars won, Wolcott would be thiers. If the Combine won, the Jaguars would surrender four OmniMechs and two dozen suits of Elemental armor to the Combine forces, as well as a promise to never attack Wolcott again.
         As expected, Osis initially balked at this offer. Hohiro responded by pointing out that the odds of winning were strongly favored by the Smoke Jaguars, as he only had green troops with which to defend the planet. Stung by Hohiro's subtle implication that the Smoke Jaguar commander feared to fight, Osis agreed to the terms and personally led his invasion force down to the planet. Unknown to Osis, Kurita had made careful preperations against the Clan foe. The supposedly green "Yuutsu" regiments posted on Wolcott were actually the Genyosha, ranked among the most elite forces available to the Dragon. The prowess of the Genyosha, combined with significant terrain advantages offered by the wooded marshes of the planet, resulted in victory for the Combine.
         The acquisition of so many Elemental suits in pristine condition gave the Combine a tremendous edge in BattleArmor development, which it used to great effect when designing the Raiden and two other BattleArmor variants (the light Kage and the heavy [assault] Kanazuchi). The Raiden battlesuit represents the DCMS's attempt to duplicate Clan BattleArmor by reverse-engineering captured Clan Elemental armor. Although the Federated Commonwealth won the race to be the first Inner Sphere power with its own BattleArmor designs, the Raiden's performance is noticeably superior to that of comparable old Commonwealth designs.

Capabilities:

         The first Raiden battle suit was presented to the Coordinator in June of 3052. It displayed adequate speed and included jump capability, features that early FedCom battlesuits lacked. Perhaps more important, Raiden-equipped warriors could withstand medium laser fire and some missile strikes, demonstrating far better armor protection than the Infiltrator and Sloth prototypes. Initially, the Raiden incorporated a small laser in the right arm and a single-shot SRM launcher on the left torso. Despite these capabilities, the suit did not satisfy the Coordinator, who directed DCMS designers to modify the Raiden so that it could protect a trooper against a larger laser hit.
         Nine months later the modified Raiden was ready. Without the SRM launcher - which tended to unbalance the suit - the new prototype mounted enough armor to withstand the full force of a large laser hit and still move at reasonable speed. The research director, fully trusting in his creation but lacking the strength or training to properly control the suit, dutifuly obeyed the Coordinator and personally conducted the new prototype's testing. It is a testiment to the quality of his work that the 70-year old scientist suffered only five broken bones and a month in the hospital after a direct hit from a BattleMech's large laser.

Deployment

         The Raiden BattleArmor has since served with distinction throughout every war the old Draconis Combine has been involved in during the last few decades. They are a common sight throughout old Combine space, and can be seen in surrounding areas as well.


Configuration: [Base]
Equipment:   Slots Mass, kg
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Armor Type: 9 Points Standard 0 450
Manipulators:
   Left Arm: Battle Claw 0 15
   Right Arm: None 0 0

Fixed Weapons & Equipment: Loc Shots Slots Mass, kg
Modular Weapon Mount RA 1 10
TOTALS:     1 800
Slots & Mass Available for Configurations: 9 200


Configuration: Laser
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Small Laser RA/MWM 30 1 200
TOTALS:     2 1,000
Slots & Mass Left: 8 0
Calculated Factors:
Total Cost: 587,250 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 37 (148 for 4)
Cost per BV: 11,818 (without Trooper Training costs)
Weapon Value: 18 (Ratio=.49)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 2 / 0
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/7/7/6,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2,   Target Size Modifier: -1
  Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3
  Jump: 90 m/turn
  Attribute Modifiers:   STR: +4,   DEX: -2,   RFL: 0
  Equipment Rating: E/E/E


Configuration: Flamer
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Flamer RA/MWM 10 1 150
TOTALS:     2 950
Slots & Mass Left: 8 50
Calculated Factors:
Total Cost: 583,500 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 33 (132 for 4)
Cost per BV: 13,136 (without Trooper Training costs)
Weapon Value: 14 (Ratio=.42)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 2 / 0
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/7/7/6,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2,   Target Size Modifier: -1
  Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3
  Jump: 90 m/turn
  Attribute Modifiers:   STR: +4,   DEX: -2,   RFL: 0
  Equipment Rating: E/E/E


Configuration: MG
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Machine Gun RA/MWM 50 1 100
TOTALS:     2 900
Slots & Mass Left: 8 100
Calculated Factors:
Total Cost: 582,000 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 31 (124 for 4)
Cost per BV: 13,935 (without Trooper Training costs)
Weapon Value: 13 (Ratio=.42)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 2 / 0
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/7/7/6,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2,   Target Size Modifier: -1
  Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3
  Jump: 90 m/turn
  Attribute Modifiers:   STR: +4,   DEX: -2,   RFL: 0
  Equipment Rating: E/E/E


Created by HeavyMetal Battle Armor